/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_TANGIBLE_TICKETCOLLECTOR_H
#define ANH_ZONESERVER_TANGIBLE_TICKETCOLLECTOR_H

#include "TangibleObject.h"

//=============================================================================

class Shuttle;
class TravelTicket;

//=============================================================================

class TicketCollector : public TangibleObject
{
    friend class TicketCollectorFactory;

public:

    TicketCollector();
    ~TicketCollector();

    virtual void	handleObjectMenuSelect(uint8 messageType,Object* srcObject);
    virtual void	prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount);

    void			setShuttle(Shuttle* shuttle) {
        mShuttle = shuttle;
    }
    Shuttle*		getShuttle() {
        return mShuttle;
    }

    void			setPortDescriptor(BString des) {
        mPortDescriptor = des;
    }
    BString			getPortDescriptor() {
        return mPortDescriptor;
    }

    void			travelRequest(TravelTicket* ticket,PlayerObject* playerObject);

    virtual void	handleUIEvent(uint32 action,int32 element,BString inputStr,UIWindow* window);

private:

    void			_createTicketSelectMenu(PlayerObject* playerObject);

    Shuttle*		mShuttle;
    BString			mPortDescriptor;

};

//=============================================================================

#endif
